Add user self-registration and implement rate limiting for predictions
Allow users to add themselves to the player database through a web form, eliminating the need for manual pdga-numbers.txt updates. Implement 24-hour rate limiting on prediction refreshes to prevent abuse while maintaining reasonable update frequency. Key changes: - Add player self-registration with PDGA number lookup and confirmation - Store predicted ratings in database for persistence across restarts - Implement 24-hour rate limit on prediction refresh endpoint - Make database the single source of truth (text file only for initial seed) - Remove "Scrape All Layouts" bulk operation button - Update "Load All" to refresh existing players instead of text file 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -9,6 +9,7 @@ const app = express();
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const PORT = 3000;
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app.use(express.static('public'));
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app.use(express.json());
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// Initialize SQLite database
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const dbPath = process.env.DB_PATH || './ratings.db';
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@@ -43,16 +44,17 @@ function initializeDatabase() {
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console.error('Error checking table schema:', err);
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return;
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}
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// Check if column exists by querying table info
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// Check if columns exist by querying table info
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db.all("PRAGMA table_info(players)", (err, columns) => {
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if (err) {
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console.error('Error getting table info:', err);
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return;
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}
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const hasLastRoundUpdate = columns.some(col => col.name === 'last_round_update');
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const hasPredictedRating = columns.some(col => col.name === 'predicted_rating');
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if (!hasLastRoundUpdate) {
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console.log('Adding last_round_update column to players table...');
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db.run(`
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@@ -65,6 +67,19 @@ function initializeDatabase() {
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}
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});
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}
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if (!hasPredictedRating) {
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console.log('Adding predicted_rating column to players table...');
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db.run(`
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ALTER TABLE players ADD COLUMN predicted_rating INTEGER DEFAULT NULL
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`, (err) => {
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if (err) {
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console.error('Error adding predicted_rating column:', err.message);
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} else {
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console.log('Successfully added predicted_rating column');
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}
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});
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}
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});
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});
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@@ -140,57 +155,58 @@ function initializeDatabase() {
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});
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}
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// Check and populate database from PDGA numbers file at startup
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// Check and populate database from PDGA numbers file at startup (only if DB is empty)
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async function checkAndPopulateDatabase() {
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try {
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console.log('=== Checking database population against PDGA numbers file ===');
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// Check if database has any players
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const playerCount = await new Promise((resolve, reject) => {
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db.get('SELECT COUNT(*) as count FROM players', [], (err, row) => {
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if (err) reject(err);
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else resolve(row.count);
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});
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});
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if (playerCount > 0) {
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console.log(`✓ Database already has ${playerCount} players - skipping text file import`);
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console.log('📝 Note: pdga-numbers.txt is only used when database is empty');
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return;
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}
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console.log('=== Database is empty - populating from PDGA numbers file ===');
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const pdgaNumbers = fs.readFileSync('pdga-numbers.txt', 'utf-8')
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.split('\n')
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.map(num => num.trim())
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.filter(num => num);
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console.log(`Found ${pdgaNumbers.length} PDGA numbers in file`);
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const missingPlayers = [];
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// Check which players are missing from database
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for (const pdgaNumber of pdgaNumbers) {
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const player = await getPlayerFromDB(pdgaNumber);
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if (!player) {
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missingPlayers.push(pdgaNumber);
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}
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}
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if (missingPlayers.length === 0) {
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console.log('✓ All players from PDGA numbers file are already in database');
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if (pdgaNumbers.length === 0) {
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console.log('⚠ No PDGA numbers found in file');
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return;
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}
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console.log(`Found ${missingPlayers.length} missing players: [${missingPlayers.join(', ')}]`);
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console.log('=== Starting automatic population of missing players ===');
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// Populate missing players
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for (let i = 0; i < missingPlayers.length; i++) {
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const pdgaNumber = missingPlayers[i];
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console.log(`[${i + 1}/${missingPlayers.length}] Scraping missing player PDGA ${pdgaNumber}...`);
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console.log('Populating database with players from file...');
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for (let i = 0; i < pdgaNumbers.length; i++) {
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const pdgaNumber = pdgaNumbers[i];
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console.log(`[${i + 1}/${pdgaNumbers.length}] Adding PDGA ${pdgaNumber}...`);
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try {
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const playerData = await scrapePDGARating(pdgaNumber);
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console.log(`✓ Added PDGA ${pdgaNumber}: ${playerData.name}`);
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console.log(` ✓ Added ${playerData.name}`);
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// Delay between requests to be respectful to PDGA
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if (i < missingPlayers.length - 1) {
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console.log('Waiting 2s before next request...');
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if (i < pdgaNumbers.length - 1) {
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await new Promise(resolve => setTimeout(resolve, 2000));
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}
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} catch (error) {
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console.error(`✗ Failed to add PDGA ${pdgaNumber}: ${error.message}`);
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console.error(` ✗ Failed to add PDGA ${pdgaNumber}:`, error.message);
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}
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}
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console.log('=== Database population complete ===');
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} catch (error) {
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console.error('Error during database population check:', error.message);
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}
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@@ -514,8 +530,13 @@ async function getPlayerDataFromDB(pdgaNumber) {
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const cachedPlayer = await getPlayerFromDB(pdgaNumber);
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if (cachedPlayer) {
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console.log(`Loading PDGA ${pdgaNumber} from DB (source of truth)`);
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const predictedRating = await getPredictedRatingFromDB(pdgaNumber);
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// Use stored predicted_rating if available, otherwise calculate it from round history
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let predictedRating = cachedPlayer.predicted_rating;
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if (!predictedRating || predictedRating === 0) {
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predictedRating = await getPredictedRatingFromDB(pdgaNumber);
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}
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return {
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pdgaNumber: cachedPlayer.pdga_number,
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name: cachedPlayer.name,
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@@ -621,15 +642,19 @@ async function getPredictedRatingFromDB(pdgaNumber) {
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const roundHistory = await getRoundHistoryFromDB(pdgaNumber);
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if (roundHistory.length > 0) {
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console.log(`Using ${roundHistory.length} cached rounds for PDGA ${pdgaNumber} prediction`);
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// Convert to the format expected by calculatePredictedRating
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const roundRatings = roundHistory.map(round => ({
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rating: round.rating,
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date: new Date(round.date),
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competition: round.competition_name || 'Unknown'
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}));
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const result = calculatePredictedRating(roundRatings);
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// Save the calculated prediction to database
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await savePredictedRatingToDB(pdgaNumber, result.rating);
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return result.rating;
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}
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return 0;
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@@ -639,6 +664,19 @@ async function getPredictedRatingFromDB(pdgaNumber) {
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}
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}
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function savePredictedRatingToDB(pdgaNumber, predictedRating) {
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return new Promise((resolve, reject) => {
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db.run(
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'UPDATE players SET predicted_rating = ? WHERE pdga_number = ?',
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[predictedRating, pdgaNumber],
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function(err) {
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if (err) reject(err);
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else resolve();
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}
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);
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});
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}
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async function getOfficialRatingHistory(browser, pdgaNumber) {
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const page = await browser.newPage();
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let ratingHistory = [];
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@@ -1913,18 +1951,27 @@ async function scrapeEventResults(browser, eventUrl, layoutsWithDivisions) {
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async function getAllRatingsFromDB(progressCallback = null) {
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try {
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const pdgaNumbers = fs.readFileSync('pdga-numbers.txt', 'utf-8')
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.split('\n')
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.map(num => num.trim())
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.filter(num => num);
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// Get all players from database instead of text file
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const allPlayers = await new Promise((resolve, reject) => {
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db.all(
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'SELECT pdga_number, name, current_rating, rating_change FROM players ORDER BY pdga_number',
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[],
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(err, rows) => {
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if (err) reject(err);
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else resolve(rows || []);
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}
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);
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});
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console.log(`Loading ${allPlayers.length} players from database...`);
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const ratings = [];
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const total = pdgaNumbers.length;
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for (let i = 0; i < pdgaNumbers.length; i++) {
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const pdgaNumber = pdgaNumbers[i];
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console.log(`Loading PDGA ${pdgaNumber} from database... (${i + 1}/${total})`);
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const total = allPlayers.length;
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for (let i = 0; i < allPlayers.length; i++) {
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const player = allPlayers[i];
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const pdgaNumber = player.pdga_number;
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if (progressCallback) {
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progressCallback({
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current: i + 1,
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@@ -1933,53 +1980,50 @@ async function getAllRatingsFromDB(progressCallback = null) {
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status: 'loading'
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});
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}
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try {
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// Load from database only (source of truth)
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// Load full player data from database
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const playerData = await getPlayerDataFromDB(pdgaNumber);
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if (playerData) {
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ratings.push(playerData);
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} else {
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console.log(`PDGA ${pdgaNumber} not found in DB - skipping (page load)`);
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// Skip players not in DB for page loads
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}
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if (progressCallback) {
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progressCallback({
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current: i + 1,
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total,
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pdgaNumber,
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status: playerData ? 'completed' : 'skipped',
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name: playerData ? playerData.name : 'Not in DB'
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status: 'completed',
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name: playerData ? playerData.name : player.name
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});
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}
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} catch (error) {
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console.error(`Failed to load PDGA ${pdgaNumber} from database:`, error.message);
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const errorData = {
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pdgaNumber: parseInt(pdgaNumber),
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name: 'Database Error',
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rating: null,
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ratingChange: null,
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name: player.name || 'Database Error',
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rating: player.current_rating,
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ratingChange: player.rating_change,
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predictedRating: null
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};
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ratings.push(errorData);
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if (progressCallback) {
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progressCallback({
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current: i + 1,
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total,
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pdgaNumber,
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status: 'error',
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name: 'Database Error'
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name: player.name || 'Database Error'
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});
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}
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}
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}
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return ratings.sort((a, b) => (b.rating || 0) - (a.rating || 0));
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} catch (error) {
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console.error('Error reading PDGA numbers:', error);
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console.error('Error loading players from database:', error);
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return [];
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}
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}
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@@ -2040,12 +2084,12 @@ app.post('/api/populate-database', (req, res) => {
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res.write(`data: ${JSON.stringify(progress)}\n\n`);
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};
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console.log('=== Starting database population from PDGA numbers file ===');
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// Use the scraping function to populate database
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getAllRatingsWithScraping(progressCallback).then(ratings => {
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console.log(`=== Database population complete: ${ratings.length} players added ===`);
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res.write(`data: ${JSON.stringify({ status: 'complete', ratings, message: `Successfully populated database with ${ratings.length} players` })}\n\n`);
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console.log('=== Starting database population from database players ===');
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// Populate database by refreshing all players in database
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refreshAllPlayersInDB(progressCallback).then(ratings => {
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console.log(`=== Database population complete: ${ratings.length} players refreshed ===`);
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res.write(`data: ${JSON.stringify({ status: 'complete', ratings, message: `Successfully refreshed ${ratings.length} players` })}\n\n`);
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res.end();
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}).catch(error => {
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console.error('Error populating database:', error);
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@@ -2054,25 +2098,19 @@ app.post('/api/populate-database', (req, res) => {
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});
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});
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// Simple endpoint to check if database needs population
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// Simple endpoint to check database status
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app.get('/api/database-status', async (req, res) => {
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try {
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const pdgaNumbers = fs.readFileSync('pdga-numbers.txt', 'utf-8')
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.split('\n')
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.map(num => num.trim())
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.filter(num => num);
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let playersInDB = 0;
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for (const pdgaNumber of pdgaNumbers) {
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const player = await getPlayerFromDB(pdgaNumber);
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if (player) playersInDB++;
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}
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const playerCount = await new Promise((resolve, reject) => {
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db.get('SELECT COUNT(*) as count FROM players', [], (err, row) => {
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if (err) reject(err);
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else resolve(row.count);
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});
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});
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res.json({
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totalExpected: pdgaNumbers.length,
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playersInDB: playersInDB,
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needsPopulation: playersInDB === 0,
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populationProgress: Math.round((playersInDB / pdgaNumbers.length) * 100)
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playersInDB: playerCount,
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needsPopulation: playerCount === 0
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});
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} catch (error) {
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res.status(500).json({ error: 'Failed to check database status' });
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@@ -2092,8 +2130,8 @@ app.get('/api/load-all-players', (req, res) => {
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res.write(`data: ${JSON.stringify(progress)}\n\n`);
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};
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// Use the original scraping function for bulk loading
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getAllRatingsWithScraping(progressCallback).then(ratings => {
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// Refresh all players currently in database
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refreshAllPlayersInDB(progressCallback).then(ratings => {
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res.write(`data: ${JSON.stringify({ status: 'complete', ratings })}\n\n`);
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res.end();
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}).catch(error => {
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@@ -2176,6 +2214,87 @@ async function getAllRatingsWithScraping(progressCallback = null) {
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}
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}
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// Refresh all players currently in database
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async function refreshAllPlayersInDB(progressCallback = null) {
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try {
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// Get all players from database
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const allPlayers = await new Promise((resolve, reject) => {
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db.all(
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'SELECT pdga_number, name FROM players ORDER BY pdga_number',
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[],
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(err, rows) => {
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if (err) reject(err);
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else resolve(rows || []);
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}
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);
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});
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console.log(`Refreshing ${allPlayers.length} players from database...`);
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const ratings = [];
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const total = allPlayers.length;
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for (let i = 0; i < allPlayers.length; i++) {
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const player = allPlayers[i];
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const pdgaNumber = player.pdga_number;
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console.log(`Refreshing PDGA ${pdgaNumber}... (${i + 1}/${total})`);
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if (progressCallback) {
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progressCallback({
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current: i + 1,
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total,
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pdgaNumber,
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status: 'loading'
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});
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}
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try {
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const playerData = await scrapePDGARating(pdgaNumber);
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ratings.push(playerData);
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if (progressCallback) {
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progressCallback({
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current: i + 1,
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total,
|
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pdgaNumber,
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status: 'completed',
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name: playerData.name
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});
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}
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// Delay between PDGA scraping requests to be respectful
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await new Promise(resolve => setTimeout(resolve, 2000));
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} catch (error) {
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console.error(`Failed to refresh PDGA ${pdgaNumber}:`, error.message);
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const errorData = {
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pdgaNumber: parseInt(pdgaNumber),
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name: player.name || 'Error',
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rating: 0,
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ratingChange: null,
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predictedRating: null
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};
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ratings.push(errorData);
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|
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if (progressCallback) {
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progressCallback({
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current: i + 1,
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total,
|
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pdgaNumber,
|
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status: 'error',
|
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name: player.name || 'Error'
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});
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}
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}
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}
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return ratings.sort((a, b) => (b.rating || 0) - (a.rating || 0));
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} catch (error) {
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console.error('Error refreshing all players:', error);
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return [];
|
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}
|
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}
|
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|
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async function fetchRatingHistory(pdgaNumber) {
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return new Promise((resolve, reject) => {
|
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const options = {
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@@ -2380,18 +2499,105 @@ app.post('/api/clear-cache', (req, res) => {
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});
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|
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// Individual player refresh endpoints
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// Search for a player (check if exists in DB and fetch from PDGA)
|
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app.get('/api/search-player/:pdgaNumber', async (req, res) => {
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try {
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const { pdgaNumber } = req.params;
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console.log(`Searching for player with PDGA number ${pdgaNumber}`);
|
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|
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// Check if player already exists in database
|
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const existingPlayer = await getPlayerFromDB(pdgaNumber);
|
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if (existingPlayer) {
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return res.json({
|
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alreadyExists: true,
|
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player: {
|
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pdgaNumber: existingPlayer.pdga_number,
|
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name: existingPlayer.name,
|
||||
rating: existingPlayer.current_rating,
|
||||
ratingChange: existingPlayer.rating_change
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Fetch player data from PDGA
|
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const html = await fetchPlayerDataHTTP(pdgaNumber);
|
||||
const playerData = parsePlayerData(html, pdgaNumber);
|
||||
|
||||
// Check if player was found (name shouldn't be 'Unknown')
|
||||
if (playerData.name === 'Unknown' || !playerData.name) {
|
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return res.status(404).json({ error: 'Player not found' });
|
||||
}
|
||||
|
||||
res.json({
|
||||
alreadyExists: false,
|
||||
player: playerData
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error searching for player:', error.message);
|
||||
res.status(500).json({ error: 'Failed to search for player' });
|
||||
}
|
||||
});
|
||||
|
||||
// Add a new player to the database
|
||||
app.post('/api/add-player', async (req, res) => {
|
||||
try {
|
||||
const { pdgaNumber } = req.body;
|
||||
|
||||
if (!pdgaNumber) {
|
||||
return res.status(400).json({ error: 'PDGA number is required' });
|
||||
}
|
||||
|
||||
console.log(`Adding player with PDGA number ${pdgaNumber}`);
|
||||
|
||||
// Check if player already exists
|
||||
const existingPlayer = await getPlayerFromDB(pdgaNumber);
|
||||
if (existingPlayer) {
|
||||
return res.status(409).json({
|
||||
error: 'Player already exists',
|
||||
player: {
|
||||
pdgaNumber: existingPlayer.pdga_number,
|
||||
name: existingPlayer.name,
|
||||
rating: existingPlayer.current_rating
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Fetch player data from PDGA
|
||||
const html = await fetchPlayerDataHTTP(pdgaNumber);
|
||||
const playerData = parsePlayerData(html, pdgaNumber);
|
||||
|
||||
// Verify player was found
|
||||
if (playerData.name === 'Unknown' || !playerData.name) {
|
||||
return res.status(404).json({ error: 'Player not found' });
|
||||
}
|
||||
|
||||
// Save to database
|
||||
await savePlayerToDB(playerData);
|
||||
|
||||
console.log(`Successfully added player: ${playerData.name} (#${pdgaNumber})`);
|
||||
|
||||
res.json({
|
||||
success: true,
|
||||
player: playerData
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error adding player:', error.message);
|
||||
res.status(500).json({ error: 'Failed to add player' });
|
||||
}
|
||||
});
|
||||
|
||||
app.post('/api/refresh-player/:pdgaNumber', async (req, res) => {
|
||||
try {
|
||||
const { pdgaNumber } = req.params;
|
||||
console.log(`Manually refreshing player data for PDGA ${pdgaNumber}`);
|
||||
|
||||
|
||||
// Force refresh by bypassing cache
|
||||
const html = await fetchPlayerDataHTTP(pdgaNumber);
|
||||
const playerData = parsePlayerData(html, pdgaNumber);
|
||||
|
||||
|
||||
// Save to database
|
||||
await savePlayerToDB(playerData);
|
||||
|
||||
|
||||
res.json({
|
||||
success: true,
|
||||
player: playerData
|
||||
@@ -2473,10 +2679,25 @@ app.post('/api/refresh-round-history/:pdgaNumber', async (req, res) => {
|
||||
// Check when we last updated rounds for this player
|
||||
const lastRoundUpdate = await getLastRoundUpdateDate(pdgaNumber);
|
||||
const sinceDate = lastRoundUpdate ? new Date(lastRoundUpdate) : null;
|
||||
|
||||
// Rate limit: Only allow refresh once every 24 hours
|
||||
if (sinceDate) {
|
||||
const hoursSinceUpdate = (Date.now() - sinceDate.getTime()) / (1000 * 60 * 60);
|
||||
if (hoursSinceUpdate < 24) {
|
||||
const hoursRemaining = Math.ceil(24 - hoursSinceUpdate);
|
||||
return res.status(429).json({
|
||||
error: 'Rate limit exceeded',
|
||||
message: `Prediction can only be refreshed once every 24 hours. Please try again in ${hoursRemaining} hour(s).`,
|
||||
lastUpdate: sinceDate.toISOString(),
|
||||
hoursRemaining: hoursRemaining
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const isIncremental = !!sinceDate;
|
||||
|
||||
|
||||
console.log(`${isIncremental ? 'Incrementally updating' : 'Fully refreshing'} round history for PDGA ${pdgaNumber}${sinceDate ? ` since ${sinceDate.toDateString()}` : ''}`);
|
||||
|
||||
|
||||
try {
|
||||
browser = await puppeteer.launch({
|
||||
headless: "new",
|
||||
@@ -2548,13 +2769,16 @@ app.post('/api/refresh-round-history/:pdgaNumber', async (req, res) => {
|
||||
date: new Date(round.date),
|
||||
competition: round.competition_name
|
||||
}));
|
||||
|
||||
|
||||
const result = calculatePredictedRating(roundsForPrediction);
|
||||
|
||||
|
||||
// Save the predicted rating to database for persistence
|
||||
await savePredictedRatingToDB(pdgaNumber, result.rating);
|
||||
|
||||
// Count official vs new rounds
|
||||
const officialCount = allRounds.filter(r => r.source === 'official').length;
|
||||
const newCount = allRounds.filter(r => r.source === 'new').length;
|
||||
|
||||
|
||||
res.json({
|
||||
success: true,
|
||||
predictedRating: result.rating,
|
||||
@@ -3041,72 +3265,6 @@ app.post('/api/scrape-event-results/:courseId', async (req, res) => {
|
||||
}
|
||||
});
|
||||
|
||||
app.post('/api/scrape-all-layouts', async (req, res) => {
|
||||
// Increase timeout for bulk scraping operations
|
||||
req.setTimeout(1800000); // 30 minutes for bulk operations
|
||||
res.setTimeout(1800000);
|
||||
|
||||
let browser = null;
|
||||
try {
|
||||
console.log('Starting bulk layout scraping for all courses...');
|
||||
|
||||
const courses = await getAllCoursesFromDB();
|
||||
console.log(`Found ${courses.length} courses to scrape`);
|
||||
|
||||
browser = await puppeteer.launch({
|
||||
headless: "new",
|
||||
args: [
|
||||
'--no-sandbox',
|
||||
'--disable-setuid-sandbox',
|
||||
'--disable-dev-shm-usage',
|
||||
'--disable-accelerated-2d-canvas',
|
||||
'--no-first-run',
|
||||
'--no-zygote',
|
||||
'--disable-gpu'
|
||||
]
|
||||
});
|
||||
|
||||
let totalLayouts = 0;
|
||||
for (let i = 0; i < courses.length; i++) {
|
||||
const course = courses[i];
|
||||
console.log(`[${i + 1}/${courses.length}] Scraping layouts for: ${course.name}`);
|
||||
|
||||
try {
|
||||
const layouts = await scrapeCourseLayouts(browser, course.link, course.id);
|
||||
totalLayouts += layouts.length;
|
||||
|
||||
// Delay between requests to be respectful
|
||||
if (i < courses.length - 1) {
|
||||
console.log('Waiting 2s before next request...');
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Error scraping layouts for ${course.name}:`, error.message);
|
||||
}
|
||||
}
|
||||
|
||||
await browser.close();
|
||||
browser = null;
|
||||
|
||||
res.json({
|
||||
success: true,
|
||||
coursesProcessed: courses.length,
|
||||
totalLayouts: totalLayouts,
|
||||
message: `Successfully scraped layouts for ${courses.length} courses (${totalLayouts} total layouts)`
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Error scraping all layouts:', error.message);
|
||||
if (browser) {
|
||||
try {
|
||||
await browser.close();
|
||||
} catch (closeError) {
|
||||
console.error('Error closing browser:', closeError.message);
|
||||
}
|
||||
}
|
||||
res.status(500).json({ error: 'Failed to scrape all layouts' });
|
||||
}
|
||||
});
|
||||
|
||||
app.post('/api/predicted-rating/:pdgaNumber', async (req, res) => {
|
||||
let browser = null;
|
||||
try {
|
||||
|
||||
Reference in New Issue
Block a user