The page body is assembled as a JS template literal inside <% ... %>;
EJS tags inside that string break the EJS parser (it sees the first %>
as the close of the outer tag). Switch to ${kpis.x} interpolation since
we're already inside a backtick string.
Add getMonthlyHistory() to models/player for single-player use and
getAllMonthlyHistoriesFromDB() for bulk fetches (one query, grouped in
memory). Wire monthlyHistory into all player objects returned by
getPlayerDataFromDB and getAllRatingsFromDB. Bulk path pre-fetches in
one query to avoid N extra per-player queries.
Add two derived fields to all player objects returned by
getPlayerDataFromDB and the error branch in getAllRatingsFromDB.
No new DB columns — both fields are pure arithmetic derivations.
monthlyHistory placeholder [] included ahead of A2 implementation.
The new topbar's "Refresh all" button replaces the old SSE-driven
"Load All" link and progress UI. With those gone, several pieces of
infrastructure had no callers left:
- GET /api/load-all-players, POST /api/populate-database, and
GET /api/database-status — SSE endpoints with no frontend consumers
- #progress-section / #loading divs in players + courses pages
- .progress-container / .progress-bar / .progress-text / .loading CSS
- public/js/progress.js script (defines fetchRatingsWithProgress, never
called, and loadAllPlayers, no longer wired) — to be deleted manually
since the sandbox blocks rm
Introduce new design token set (paper/ink/line/accent + radius/shadow)
with backward-compat aliases for legacy --surface/--navy/--text names.
Swap DM Sans for Plus Jakarta Sans, add JetBrains Mono with tabular
numerics. Replace .app-header with sticky .topbar partial (brand +
segmented nav + Next update / Last refresh meta + Refresh all button).
Add POST /api/refresh-all that runs refreshAllPlayersInDB() with an
in-memory mutex and returns the rendered topbar so HTMX can swap it
in. "Next update" is computed as first Tuesday of next month
(approximation of PDGA's monthly cycle). "Last refresh" derives
from MAX(players.last_updated).
Tour functionality has moved to its own project (HyzrTour).
Removes all tour-related code, Tjing integration, and associated
views/styles/scripts. Keeps the saveCourseToDB ON CONFLICT fix.
Search and import courses with layouts from Tjing's GraphQL API.
Total par is calculated from individual hole data. Courses are saved
with a tjing.se link as unique identifier to prevent duplicates.
saveCourseToDB now uses ON CONFLICT DO UPDATE instead of INSERT OR REPLACE,
which preserves the course ID and prevents orphaning of layout foreign keys.
Added scripts/repair-layouts.js to reassign orphaned layouts to their
correct courses by detecting the ID offset from re-scraping.
1st place now gets N points where N is total tour participants,
not just those who submitted for that specific course. This makes
the leaderboard meaningful even when not everyone has played yet.
Courses without scraped layouts can now be used in tours by entering
a layout name and par manually. The layout is saved to the database
for reuse. All courses are shown in the dropdown, not just those with
existing layouts.
Players can create tours with selected courses/layouts and a date range.
Others join via a 6-character tour code, play the courses, and report
their total strokes. Live leaderboard with points and +/- par display.
Includes: database schema, model, service, routes, views, and styling.
- Switch from Alpine to Debian slim for correct Chromium architecture
(fixes ARM/Apple Silicon support)
- Upgrade Puppeteer 21 to 24, use system Chromium via PUPPETEER_EXECUTABLE_PATH
- Replace removed page.waitForTimeout() with setTimeout
- Set NODE_ENV=production in Dockerfile to prevent pino-pretty import
- Improve error logging with Pino's { err: error } pattern
- Add build: . to docker-compose for local development builds
Replace all console.log/error with Pino logger (info/warn/error/debug/fatal)
for structured JSON logging in production and pretty-print in development.
Remove redundant header dumps and consolidate rate-limit logging.
Add GitHub Actions workflow with release-please for automated semver releases
and Docker build/push to GHCR on new releases.
- Add sticky dark header with nav replacing inline text links
- Introduce CSS custom properties design system (colors, spacing, shadows)
- Use DM Sans + JetBrains Mono fonts replacing Arial
- Modernize tables with uppercase headers and subtle hover states
- Add gradient fill and rounded line to rating chart
- Unify card sections across players and courses pages
- Add backdrop blur to modals
- Clean up inline styles to use CSS variables
PDGA was blocking headless Chrome requests with ECONNRESET errors.
Using puppeteer-extra-plugin-stealth to mask headless browser
fingerprints (navigator.webdriver, chrome.runtime, plugins, etc).
- Add HTMX CDN to layout
- Replace client-side table rendering (displayRatings, displayCourses)
with server-rendered EJS partials via hx-get
- Add server-side course search with debounced hx-trigger
- Lazy-load player history and course layouts via htmx.ajax()
- Render rating chart via htmx:afterSwap with data attributes
- Add partial routes: ratings-table, course-table, player-history,
course-layouts
- Extract CSS into public/css/{shared,players,courses}.css
- Extract JS into public/js/{chart,tooltips,progress,players,courses}.js
- Consolidate 5 duplicated tooltip blocks into setupTooltip() helper
- Add EJS view engine with layout partial and nav partial
- Convert HTML pages to EJS templates (index.ejs, courses.ejs)
- Add /courses route with redirect from /courses.html
- Remove old monolithic HTML files (1478 + 612 lines)
- Calculate and store standard deviation during rating prediction
- Add std_dev column to players database table
- Display standard deviation tooltip on hover over predicted rating
- Show rating range (±std_dev) tooltip on hover over current rating
- Update tooltips dynamically when ratings are refreshed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Allow users to add themselves to the player database through a web form,
eliminating the need for manual pdga-numbers.txt updates. Implement 24-hour
rate limiting on prediction refreshes to prevent abuse while maintaining
reasonable update frequency.
Key changes:
- Add player self-registration with PDGA number lookup and confirmation
- Store predicted ratings in database for persistence across restarts
- Implement 24-hour rate limit on prediction refresh endpoint
- Make database the single source of truth (text file only for initial seed)
- Remove "Scrape All Layouts" bulk operation button
- Update "Load All" to refresh existing players instead of text file
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>