Files
pdga-rating/public/js/progress.js
T
Samuel Enocsson 7e5fa6cbf1 Add HTMX migration for server-rendered tables and lazy loading
- Add HTMX CDN to layout
- Replace client-side table rendering (displayRatings, displayCourses)
  with server-rendered EJS partials via hx-get
- Add server-side course search with debounced hx-trigger
- Lazy-load player history and course layouts via htmx.ajax()
- Render rating chart via htmx:afterSwap with data attributes
- Add partial routes: ratings-table, course-table, player-history,
  course-layouts
2026-02-19 08:29:56 +01:00

98 lines
4.3 KiB
JavaScript

function fetchRatingsWithProgress() {
const progressSection = document.getElementById('progress-section');
const progressBar = document.getElementById('progress-bar');
const progressText = document.getElementById('progress-text');
const tableDiv = document.getElementById('ratings-table');
progressSection.style.display = 'block';
tableDiv.innerHTML = '';
const eventSource = new EventSource('/api/ratings/progress');
eventSource.onmessage = function(event) {
const data = JSON.parse(event.data);
if (data.status === 'loading') {
const percentage = Math.round((data.current / data.total) * 100);
progressBar.style.width = `${percentage}%`;
progressBar.textContent = `${percentage}%`;
progressText.textContent = `Loading player ${data.current}/${data.total}: PDGA #${data.pdgaNumber}`;
} else if (data.status === 'completed') {
const percentage = Math.round((data.current / data.total) * 100);
progressBar.style.width = `${percentage}%`;
progressBar.textContent = `${percentage}%`;
progressText.textContent = `Loaded ${data.name} (${data.current}/${data.total})`;
} else if (data.status === 'error') {
const percentage = Math.round((data.current / data.total) * 100);
progressBar.style.width = `${percentage}%`;
progressBar.textContent = `${percentage}%`;
progressText.textContent = `Error loading PDGA #${data.pdgaNumber} (${data.current}/${data.total})`;
} else if (data.status === 'complete') {
progressSection.style.display = 'none';
htmx.ajax('GET', '/partials/ratings-table', '#ratings-table');
eventSource.close();
}
};
eventSource.onerror = function() {
progressSection.style.display = 'none';
tableDiv.textContent = 'Connection error. Please refresh the page.';
eventSource.close();
};
}
function loadAllPlayers() {
const button = document.getElementById('load-all-btn');
const originalText = button.textContent;
button.textContent = 'Loading...';
button.style.pointerEvents = 'none';
try {
const progressSection = document.getElementById('progress-section');
const progressBar = document.getElementById('progress-bar');
const progressText = document.getElementById('progress-text');
const tableDiv = document.getElementById('ratings-table');
progressSection.style.display = 'block';
tableDiv.textContent = '';
const eventSource = new EventSource('/api/load-all-players');
eventSource.onmessage = function(event) {
const data = JSON.parse(event.data);
if (data.status === 'loading' || data.status === 'completed' || data.status === 'error') {
const percentage = Math.round((data.current / data.total) * 100);
progressBar.style.width = `${percentage}%`;
progressBar.textContent = `${percentage}%`;
if (data.status === 'loading') {
progressText.textContent = `Loading player ${data.current}/${data.total}: PDGA #${data.pdgaNumber}`;
} else if (data.status === 'completed') {
progressText.textContent = `Loaded ${data.name} (${data.current}/${data.total})`;
} else if (data.status === 'error') {
progressText.textContent = `Error loading PDGA #${data.pdgaNumber} (${data.current}/${data.total})`;
}
} else if (data.status === 'complete') {
progressSection.style.display = 'none';
htmx.ajax('GET', '/partials/ratings-table', '#ratings-table');
eventSource.close();
button.textContent = originalText;
button.style.pointerEvents = 'auto';
}
};
eventSource.onerror = function() {
progressSection.style.display = 'none';
tableDiv.textContent = 'Connection error. Please refresh the page.';
eventSource.close();
button.textContent = originalText;
button.style.pointerEvents = 'auto';
};
} catch (error) {
console.error('Error loading all players:', error);
button.textContent = originalText;
button.style.pointerEvents = 'auto';
}
}