The thead had position: sticky; top: var(--topbar-height), pinning it
to 64px from the viewport. Inside the new .table-card with a toolbar
above, this pulled the header up out of its natural flow and overlapped
the toolbar and first data row. Let thead flow normally — design
doesn't require sticky behavior.
The dl + button + chart were 3 direct children of .player-detail (a
2-column grid). Auto-placement put the button in the right column,
forcing the chart to wrap to a second row in the left column.
Wrap dl + button in .player-detail-left so the chart occupies col 2.
The page body is assembled as a JS template literal inside <% ... %>;
EJS tags inside that string break the EJS parser (it sees the first %>
as the close of the outer tag). Switch to ${kpis.x} interpolation since
we're already inside a backtick string.
Add getMonthlyHistory() to models/player for single-player use and
getAllMonthlyHistoriesFromDB() for bulk fetches (one query, grouped in
memory). Wire monthlyHistory into all player objects returned by
getPlayerDataFromDB and getAllRatingsFromDB. Bulk path pre-fetches in
one query to avoid N extra per-player queries.
Add two derived fields to all player objects returned by
getPlayerDataFromDB and the error branch in getAllRatingsFromDB.
No new DB columns — both fields are pure arithmetic derivations.
monthlyHistory placeholder [] included ahead of A2 implementation.
The new topbar's "Refresh all" button replaces the old SSE-driven
"Load All" link and progress UI. With those gone, several pieces of
infrastructure had no callers left:
- GET /api/load-all-players, POST /api/populate-database, and
GET /api/database-status — SSE endpoints with no frontend consumers
- #progress-section / #loading divs in players + courses pages
- .progress-container / .progress-bar / .progress-text / .loading CSS
- public/js/progress.js script (defines fetchRatingsWithProgress, never
called, and loadAllPlayers, no longer wired) — to be deleted manually
since the sandbox blocks rm
Introduce new design token set (paper/ink/line/accent + radius/shadow)
with backward-compat aliases for legacy --surface/--navy/--text names.
Swap DM Sans for Plus Jakarta Sans, add JetBrains Mono with tabular
numerics. Replace .app-header with sticky .topbar partial (brand +
segmented nav + Next update / Last refresh meta + Refresh all button).
Add POST /api/refresh-all that runs refreshAllPlayersInDB() with an
in-memory mutex and returns the rendered topbar so HTMX can swap it
in. "Next update" is computed as first Tuesday of next month
(approximation of PDGA's monthly cycle). "Last refresh" derives
from MAX(players.last_updated).